Monday, December 9, 2013

This is how Spelunky's Level Generator Works



When it comes to level generation (that is creating levels based on algorithms as opposed to forming them in a map editor), one of the most admirable examples is Spelunky. You’ve surely played Spelunky by now (if not, here’s the free older version) and know that it creates a magical illusion that “the walls are shifting” every time you enter its caves, jungles and hellholes. It’s not magic, though; it’s procedural generation and it supplements Spelunky’s mechanics and creates a constant challenge even for veteran players.

Read the article 

Example